Making the User's Everyday Easier
The Grocery Shop Experience
This 3-week project we were tasked to change the shopping experience. We were given a location, but no straight forward problem. In this project, I played a major role in testing, ideation, and UI layout.
Our team was tasked with improving the LiveTrack feature within the Garmin Connect application through various methods of research and design, creating a more intuitive experience for users. In this experience, I was the main daily contact for Garmin.
Garmin Student Collaborator
The 'Sharpe' UX Designer
I am a junior at Purdue University, majoring in User Experience design. I am currently in the process of obtaining my certificate in entrepreneurship and innovation. I have basic knowledge in Microsoft Suites, Multisim, Autodesk Revit and Inventor, Adobe Illustrator and Photoshop, and CAD animation. Upon completion of my degree, I aspire to be a well balanced UX designer and manager. Outside of the classroom I am an active member of WIT (women in technology), the User Experience Design Club, and am a mentor. In my free time, I like to read new fantasy books and play tabletop board games.
My Design Philosophy
I remember trying to peak over the edge of our dining room table, trying to get a glance at my mother wrote out checks when I was little. Watching as she carefully wrote out the amount and then rapidly scribble in her calligraphy signature.
Design to me is like writing with a pen. I have been given all this knowledge, or ink, and have all the resources to design. Yet the decisions to scribble or to carefully fill out the check is up to the designer. Depending on the situation and what project you are currently facing, each check would be different. Sometimes you have to put caution to the wind, and test on the spot to get the raw hard feedback, thus getting dirty splotches all over the check. Other times you want beautiful cursive. You want to make it look beautiful for the certain people reading it, and take your time developing an idea.
No matter the metaphor designing, to me, is taking a less desirable state of a product or service and using creative problem solving and methods to make it a more desirable state. The desirable and non-desirable states will differ from project to project, as defined by clients, users and other stakeholders. As designers, the responsibility is on us to take all these things into consideration and depicting the desired requirements and present an efficient and creative solution.
Thus never having the exact same check or pen markings.
My ultimate goal is to make an impact on the user’s everyday life, even if this is by a simple thing, like a click of a button.
Google has a Design Anecdote, that sums this up nicely, it is.
"The Toothbrush Test: To build experiences that users use twice a day, every day to make some meaningful differences in their lives."